F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This sequence of 5 tasks explores the idea that 10 ones are equal to a unit of 1 ten. Students explore through the context of a garden as Mr Sprout the gardener packs and plants his seeds. Students have multiple experiences of stacking, of grouping, and of bundling as they make sense of this idea. Professional learning ...
Ideas and resources that connect the learning of Chinese language with other learning areas.
Ideas and resources that connect the learning of Japanese language with other learning areas.
Ideas and resources that connect the learning of Indonesian language with other learning areas.
Play a variation of the game ‘Simon Says’ to develop understanding of sequencing and instructions in programming.
Write a set of instructions that program a Bee-Bot to move to letters to spell out a word on an alphabet grid.
Retell the story of the Three Little pigs using a light sensing robot such as Ozobot.
Retell a known nursery rhyme using ScratchJr to create an interactive animation.
Play a skip counting game where students program the Bee-Bot to stop at multiples of a set number, eg 2, 4, 5, 10 on a number grid.
Create a model using snap blocks 1 block high and create a code so someone else can build your model.
Collect data on the biodiversity in garden beds around your school to measure the biodiversity (that is the different types of plants and animals). Explore ways to represent and present data. This lesson was devised by Linda McIver, Australian Data Science Education Institute.
Compare algorithms designed to complete the same task, and evaluate each for efficiency.
Use the slide sorter function to arrange a set of presentation slides in correct sequence to retell a fairytale.
Order images to show a sequence of personal events or milestones such as birth, first tooth, beginning to crawl.
This lesson provides an opportunity to incorporate representation of data using a relevant context being studied in the classroom. Students represent an object using a line drawing, focusing on the features of the object that enable it to be easily recognised. Students experiment with creating representations using an AI ...
This is a comprehensive education package based on of the world's most exciting ecological restoration projects that is happening right now in Western Australia! It features interactive virtual tours, 3D skulls, videos, real-action inquiry projects, research projects, native animal educational card games and activities, ...
Explore the concept of sequencing steps, using Bee-Bots to measure length.
Use these challenges created by Kylie Docherty, QSITE to provide opportunities for students to learn how to design and follow a series of steps to program Blue-Bot.
This suite of information is ideal for educating families about the six key components that contribute to successful beginning reading (known as the Big Six). It outlines how each of the six elements (oral language, phonological awareness, phonics, fluency, vocabulary and comprehension) contribute to reading success and ...
Discuss emotions as a class, and introduce the idea of artificial intelligence (AI). This lesson can also be used to introduce image classification – a key application of AI. Developed in collaboration with Digital Technologies Institute.